Archive for February, 2011

Labyrinth, Wooden Labyrinth, Little Metal Ball, Tilt Maze, masochism, etc.

It’s a great variation on a familiar theme. Starting hard, it feels like you’re playing an extreme set of new levels for an existing game.
The bad news: It doesn’t take prisoners. I fought my way to level 10 in about an hour, replaying many levels countless times. It may prove too tough for some. Luckily, there’s a lite version to try.

My 17th attempt at level 2 is rewarded with … “Acceptable”. That’s brutal.

Great style; imaginative puzzles and multi-ball tactics; good graphics, decent effects. Perfect controls (tilt). Very hard, almost right from the start. If you’re bored with normal labyrinth games, give this a try. No easy wins here, but that’s how we like it, right? In all my failed attempts at various levels it never felt frustrating. The style helps it immensely – top marks for that.

Boom! Keep rollin’, rollin’, rollin’. Yeah, I couldn’t resist that.

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